We are looking for an entry-level Unity Software Engineer to join our development team. As a Software Engineer I, you will work on building and optimizing interactive 2D/3D applications, games, or simulations using Unity. You will collaborate with designers, artists, and senior engineers to develop high-quality, performant, and engaging experiences. This is an excellent opportunity for a motivated developer to grow and contribute to exciting projects.
Key Responsibilities
- Develop and implement gameplay mechanics, UI components, and interactive features using C# and Unity.
- Work closely with designers, artists, and senior engineers to ensure smooth integration of assets and features.
- Optimize code for performance, memory usage, and scalability across multiple platforms (PC, mobile, console, VR/AR).
- Debug and resolve issues, ensuring high-quality, bug-free user experiences.
- Write clean, efficient, and maintainable code following best practices.
- Assist in developing tools and pipelines to enhance the development workflow.
- Participate in code reviews and team meetings to improve overall project quality.
- Stay updated with the latest Unity updates, industry trends, and best practices.
Required Skills & Qualifications
- Bachelor’s degree in Computer Science, Software Engineering, Game Development, or a related field.
- Strong proficiency in C# and Unity Engine.
- Basic understanding of game physics, AI, animation, and UI development.
- Experience with version control systems (Git, Perforce, or SVN).
- Familiarity with game development concepts such as object pooling, rendering, and scene management.
- Strong problem-solving skills and ability to learn quickly in a fast-paced environment.
- Ability to work in an Agile/Scrum development environment.
- Excellent communication and teamwork skills.
Preferred Qualifications (Nice to Have)
- Experience developing for mobile (iOS/Android), PC, or VR/AR platforms.
- Knowledge of Unity’s performance profiling tools and optimization techniques.
- Exposure to shaders (HLSL, Shader Graph), physics engines, or networking (Photon, Mirror, UNET).
- Familiarity with backend services (Firebase, PlayFab, AWS, or Azure).
- Experience with Unity UI Toolkit, DOTS (Data-Oriented Technology Stack), or ECS.
- Basic understanding of 3D modeling, animations, or VFX pipelines.
Job Benefits
- Competitive salary and growth opportunities.
- Health, dental, and vision insurance.
- Flexible work hours and remote/hybrid options.
- Access to game development resources and training programs.
- Opportunity to work on exciting, cutting-edge projects in gaming, simulation, or XR.
About company
PTW is a leading global provider of customer experience, quality assurance, localization, engineering and audio production services to key software and technology-focused markets including games, interactive entertainment media, education, e-commerce and internet of things.
For over 20 years, we have delivered great results for our clients. Our main aim is to advance their businesses, and enhance their customerssatisfaction. Were dedicated to helping every client develop the best products and consumer experiences possible. And because we believe in partnerships and collaboration, the journey is shared and the successes are too.