● Create detailed 3D models of props, environmental assets, and interactive objects based on concept art and design specications. ● Develop ecient and optimized UV layouts for texturing. ● Apply high-quality textures using Substance Painter and Adobe Photoshop, ensuring consistency with the games art style. ● Work with various soware, including Blender, 3ds Max, Maya, and ZBrush, to achieve desired artistic and technical results. ● Collaborate with the art team to maintain a cohesive visual style and ensure assets meet technical requirements. ● Iterate on assets based on feedback from the art director and other team members. ● Optimize assets for performance within the game engine.